Category Archives: Uncategorized
While struggling with the delayed Proton Iriz, I have made some render on Ford Focus ST 2014 and Opel Astra Tourer 2014. It is a render image using different render technique that i have just learned. (Photometric lighting plus with studio light HDRI image)
And also the Proton Exora Turbo Baseline model. Now on sale from RM98.00 (No VAT/GST. Haha)
As mentioned in the title above, and if the product appearance is positive and acceptable, also driven by high demand on Proton’s car 3d model, this Proton Iriz 2014 3d model would be rolled out on sale in this November 2014.
The model is still under construction. The exterior detail is only 70% complete. The interior, headlight and rear combination light are yet to complete.
I planned to introduce 3 variant which comprised the standard model (as found in the real Proton) and maybe a 3 door body type and a rally type.
Tentative price would be starting at MYR250.00 for the standard model.
Perodua Axia 2014 3d model?
Yup, the model development is also under construction.Hopefully it can be rolled out in the end of the December 2014.
So, just stay tuned for the latest information in fridzmax blog site.
The Malaysian car maker, Proton is about to launch its all new sedan, the Proton Prevé. The numbers of leaked photos had been circulated around the net. I myself also put some interest by trying to build this new car in 3d since August 2011, just based on the camouflaged prototype which being tested on the road last year.
For those who are interest on this new Proton, the car said to be priced from MYR 65,000 to MYR 75,500. In the Australia, it is said to be priced from AUD 20,000.
Forget about the spec and price tag. I would like to share my ‘the so called Proton Prevé in 3ds max. Yup, there might be or for sure has a big different from the real one. It is my own version. Or I can say, this is my preference. So, lets take a look on the render photos.
Kini laman blogspot saya telahpun disusun semula. Ianya bakal dijadikan sebagai bakul sampah bagi kesemua artwork saya yang tak menjadi tapi masih senang untuk dilihat. Klik
Di mana ranking fridzmax.wordpress telahpun mendaki begitu cepat sekali dipersada internet, saya bercadang untuk menyusun pengisian laman ini dengan lebih teratur.
Sebarang cadangan bolehlah dilontarkan menerusi kedua-dua laman saya ini. Format kedua-dua laman ini berbeza. Fridzmax.wordpress lebih kepada formal manakala http://fridz-max.blogspot.com/ lebih kepada catatan tidak rasmi.
Sekian, teruskan berforum.
Salam. Just to show something from my 3d store, the Nissan GT-R rendered using 3ds Max. The most challenging part are modeling the front fender and the rear combination tail light. Until now, these fender and tail light are still not pretty nice looking.
Ok, see you again.
It is available in .obj file and open for order now. Contact Fridz Inc. at email@example.com..
Salam. It’s been a long time I doesn’t have any 3d model to publish. Ok, this time I may show you the Malaysian made MPV. That is Proton Exora with some minor facelift, (copying grill design from somewhere else). I think the grill design is taken from our Proton Wira Special Edition. I am using Audi A1 sport rims for this model. Lets take a look on the model.
Ordinary Proton Exora
The facelift model equipped with front and side fancy skirting.
Proton Exora R3 Lotus Racing Edition.
Equipped with Lotus Green-Yellow theme and Satria Neo Sport Rims..
That’s for today. Thanks..
(In Bahasa Malaysia)
Permintaan Bro Animous untuk memperlihatkan Exora diatas dalam ‘Edge Face Mode’..Mari kita lihat bersama. (saya bukan pro, biasa2 je)
Ok, gambar-gambar diatas semuanya dihasilkan menggunakan perisian Autodesk 3DS Max. Saya masih lagi menggunakan versi 2009. Tiada Photoshop sama sekali untuk penghasilan gambar diatas. Photoshop dan Illustrator masih lagi digunakan untuk menghasilkan tema Hijau Kuning Lotus Racing (Photoshop) dan blueprint model Exora (illustrator).
Contoh bahagian pintu, front fender, bumper dan tingkap yg tidak di-turbosmooth.
Dah turbosmooth..Nanti saya tunjukkan bagaimana sesuatu edge dpt ditampilkan walaupun kita apply turbosmooth..ok. Tkasih.
1. Create a plane in the Top view. In this scene, I use 54×23 for my rectangle dimension. Then this bitmap (see pic below) is assigned to the plane using Material Editor. Then I called it Ref Plane.
3. Extrude polygons you have selected. In this scene, I choose 4 polygons and extrude it about 6.0 of extrusion height.
4. Detail out your plain with a number of edges. Again, use your creativity.
5. In this step number 5, I have selected a number of polygons and delete them. This to make sure each of the planes will smoothly attach each other when we copy them later.
6. So that is my single plane. How about you?
7. While the plane is selected, in the ‘Type of Object’ parameter, choose ‘copy’. In the Array dimension, choose ‘1D’ and key in number 5 for ‘count’. Then go to ‘Tools’ and ‘Array’. Click on the arrow button on the right side of ‘Move’. I use -56. You can use larger number in count but you must set higher y-axis amount. Press preview button to see what happen to your plane. Instead, you can roll the y-axis amount up and down to see the plane direction. All we want to get is to place the planes side by side. After that, click OK. Now you have 5 planes on your viewport.
8. Now attach all 5 planes. Then turn to vertex selection and select the entire vertex from 5 planes you have just attached.
9. Weld them with 0.1 thresholds and click OK. I repeat step 7-9 two times and this is resulting a long attached plane.
10. I move the plane pivot and place it to the left most of the plane. Then the pivot adjustment is turn off. After that, with the plane is selected, I place it on x-y-z to 0-0-0. This is to make sure your plane is situated on the baseline or centre of the viewport.
11. While the plane is selected, use symmetry modifier in the modifier list. Choose X for mirror axis and click flip if possible. Refer to photo below.
13. This is the most interesting step. Using Bend modifier, I use -362 for angle and -90 for direction. Choose the axis while you can preview how your plane will look alike. In my viewport, I choose Y axis. Refer to photo below.
14. This is the result.
15. Then, turn on the vertex selection. Select vertices from the area which both end of the plane were attached. This will turn the plane we bend before to a piece of cylinder. From now, I call this cylinder as a tyre.
16. Move the tyre pivot to center. You can do it by selecting all the vertices and change the axis coordinate to 0-0-0.
17. From the picture, you can see both side of the tyre edges were selected using border selection method.
18. The selected edges were scaled down using Uniform Scale button. How much you scale down is up to you. Whether you want to have a high profile or low profile tyre, depend on what we need.
19. I just add some more details on the tyre.
20. Finally, our tyre is finished.