Proton Satria Neo S2000 using 3ds Max 2009, Mental Ray Renderer.
In this forum, I introduce two Neo models. It is actually a same chassis, but used different mapping.
The first photo is Neo S2000 that compete in Asia Pacific Rally Championship (APRC). The map design is nearly the same as the actual Neo.
The second one (red and white) is designed by me. I forget to make another color, that is yellow. I feel like Neo is better in yellow.
During Neo development, I try to induce different method to reduce modeling time and reduce error. I try to separate the model into number of parts. Such as main chassis, door, bumper and etc. Instead of combine them in one piece like my previous model/artwork. A lot of jobs have been done to detail out the parts thus make them solid and realistic. Rather then the model looks like a piece of paper.