Monthly Archives: January 2010
In this forum, I introduce two Neo models. It is actually a same chassis, but used different mapping.
The first photo is Neo S2000 that compete in Asia Pacific Rally Championship (APRC). The map design is nearly the same as the actual Neo.
The second one (red and white) is designed by me. I forget to make another color, that is yellow. I feel like Neo is better in yellow.
During Neo development, I try to induce different method to reduce modeling time and reduce error. I try to separate the model into number of parts. Such as main chassis, door, bumper and etc. Instead of combine them in one piece like my previous model/artwork. A lot of jobs have been done to detail out the parts thus make them solid and realistic. Rather then the model looks like a piece of paper.
Owh, look at the C-pillar of this Persona. That should be a beautiful curve, not that very awful sharp edge. Poor modeling skill of mine.
Next picture was rendered by me to discover a ‘bump’ effect on the material. This also rendered using Vray. The bump is coupled with nappa leather mapping and a red + dark red ‘fall of’ diffuse color. Sorry, poor lighting setup for this picture.
Inspired from WTCC Seat Leon. It has wider body chassis and with my new self-design wheel arc.
The mapping was design by using adobe Illustrator and Photoshop. Raytrace setting was used on this mapping to create some reflections.
See you for the next topic..Thanks.
I had some latest render for my Persona GT. Let see