Mazda Demio in 3ds Max Layout
The blueprint is taken out from the scene and symmetry is applied. I always locate my model at X=Y=Z=0 coordination. And the object gizmo is been adjusted a bit.
This is the box model that’s not been detailed out. Look like Proton’s Savvy a bit.
The mazda with default skylight render. I set the raytrace material for the body paint, a small amount of reflection.
Final render with energy orange. The surface looks very uneven. This may result from the inaccurate line and edge drawing while in the development stage. I use default render with mr omni area lighting setup.